3d-spinner and beyond: progress & indeterminate types

every animation runs under either spinner type: progress (Start simulates progress with the speed and loop settings, or drive the slider manually) or indeterminate (self-driving on a timer until you press Stop, which plays each animation's outro).

Cube (pop + scale)

Plane (figure-8 flight)

Object-motion flight configurations

Each card is an always-running indeterminate ObjectMotionAnimation on a figureEightMotion path, flying in and out with the enterFromObjectDirection / leaveInObjectDirection transitions; the exact config is shown beneath. Mesh works with OBJ imports or engine primitives; facing corrects a model that points backwards/sideways, tail adds chasing copies, transparency supports one-sided and two-sided rendering, and rotation adds local spin or tilt on top of path following.